Annoy 1
|
|
90% chance Foe -1 phys.armor
|
Annoy 2
|
|
90% chance Foe -2 phys.armor
|
Barbs 1
|
Slime
|
3 phys. dmg (95% hit)
40% chance Inflict poison for 5 turns
|
Barbs 2
|
Slime
|
5 phys. dmg (95% hit)
60% chance Inflict poison for 5 turns
|
Barbs 3
|
Slime
|
7 phys. dmg (95% hit)
80% chance Inflict poison for 5 turns
|
Beam
|
|
3 magic dmg
|
Blaze 1
|
Fire
|
3 magic dmg
|
Blaze 2
|
Fire
|
6 magic dmg
|
Blaze 3
|
Fire
|
9 magic dmg
|
Bloom 1
|
Leaf
|
4 magic dmg
|
Bloom 2
|
Leaf
|
7 magic dmg
|
Bloom 3
|
Leaf
|
10 magic dmg
|
Boil 1
|
Fire
|
4 phys. dmg
Self +1 phys.power
|
Boil 2
|
Fire
|
6 phys. dmg
Self +2 phys.power
|
Brace
|
|
Self +1 phys.armor
|
Brew 1
|
|
Happens next turn: Recover 4 health
|
Brew 2
|
|
Happens next turn: Recover 8 health
|
Burn-back 1
|
Fire
|
Reflect magic attacks back
12 magic dmg
|
Burn-back 2
|
Fire
|
Reflect magic attacks back
20 magic dmg
|
Chomp
|
|
3 phys. dmg
|
Cloak
|
|
Self +1 mag.armor
|
Conjure 1
|
Hex
|
4 magic dmg
|
Conjure 2
|
Hex
|
7 magic dmg
|
Conjure 3
|
Hex
|
10 magic dmg
|
Corn Gun 1
|
Leaf
|
4 magic dmg
|
Corn Gun 2
|
Leaf
|
8 magic dmg
|
Crash
|
|
5 phys. dmg (90% hit),
but 1 dmg to yourself
|
Deluge 1
|
Water
|
4 magic dmg
|
Deluge 2
|
Water
|
9 magic dmg
|
Expel 1
|
Slime
|
9 phys. dmg
but stop self from attacking next turn
|
Expel 2
|
Slime
|
14 phys. dmg
but stop self from attacking next turn
|
Fast Bomb 1
|
Robot
|
3 phys. dmg (Never misses)
|
Fast Bomb 2
|
Robot
|
6 phys. dmg (Never misses)
|
Fever 1
|
Fire
|
3 phys. dmg
50% chance Foe -1 phys.armor
|
Fever 2
|
Fire
|
5 phys. dmg
50% chance Foe -2 phys.armor
|
Firewall
|
|
Inflict damage on foe when physically hurt. 3 turns
|
Focus
|
|
Self +1 phys.power
|
Fog
|
|
Blocks attacks against you and your foe (3 turns)
|
Gaze 1
|
|
75% chance Foe -1 phys.armor
|
Gaze 2
|
|
75% chance Foe -2 phys.armor
|
Gaze 3
|
|
75% chance Foe -3 phys.armor
|
Hack
|
|
Reset all stat adjustments on Foe
|
Inferno
|
Fire
|
10 magic dmg
Inflict damage on foe when physically hurt. 1 turns
|
Jinx
|
|
90% chance Random mischief may befall the foe over next 4 turns
|
Laser 1
|
Robot
|
4 magic dmg
|
Laser 2
|
Robot
|
6 magic dmg
|
Laser 3
|
Robot
|
8 magic dmg
|
Laser 4
|
Robot
|
10 magic dmg
|
Late Bomb 1
|
Robot
|
Happens next turn: 4 phys. dmg (Never misses)
|
Late Bomb 2
|
Robot
|
Happens next turn: 6 phys. dmg (Never misses)
|
Late Bomb 3
|
Robot
|
Happens next turn: 8 phys. dmg (Never misses)
|
Late Bomb 4
|
Robot
|
Happens next turn: 10 phys. dmg (Never misses)
|
Magnify 1
|
|
Self +1 mag.power
|
Magnify 2
|
|
Self +2 mag.power
|
Magnify 3
|
|
Self +3 mag.power
|
Manna
|
|
Gradually heal the active familiar during the next 5 turns
|
Mirror
|
|
Use the same move as your opponent
|
Moonbeam
|
|
6 magic dmg (Never misses)
Recover 3 health
|
Nap 1
|
|
Recover 3 health
Works even when stopped
|
Nap 2
|
|
Recover 5 health
Works even when stopped
|
Ooze 1
|
Slime
|
3 phys. dmg
Foe -1 speed
|
Ooze 2
|
Slime
|
5 phys. dmg
Foe -2 speed
|
Ooze 3
|
Slime
|
8 phys. dmg
Foe -3 speed
|
Patchwork 1
|
Plush
|
4 magic dmg
|
Patchwork 2
|
Plush
|
7 magic dmg
|
Patchwork 3
|
Plush
|
10 magic dmg
|
Pins 1
|
Plush
|
3 phys. dmg
|
Pins 2
|
Plush
|
7 phys. dmg
|
Plague
|
|
80% chance Gradually damage foe familiars. 3 turns
|
Possess
|
Hex
|
4 phys. dmg (90% hit)
Foe -1 phys.power
Foe -1 mag.power
|
Purify
|
|
Cure Poison
|
Reboot
|
|
Reset all stat adjustments on Self
|
Riptide 1
|
Water
|
4 phys. dmg (85% hit)
|
Riptide 2
|
Water
|
7 phys. dmg (85% hit)
|
Riptide 3
|
Water
|
9 phys. dmg (85% hit)
|
Riptide 4
|
Water
|
12 phys. dmg (85% hit)
|
Rocket 1
|
Fire
|
4 phys. dmg (75% hit)
|
Rocket 2
|
Fire
|
6 phys. dmg (75% hit)
|
Rocket 3
|
Fire
|
9 phys. dmg (75% hit)
|
Rocket 4
|
Fire
|
11 phys. dmg (75% hit)
|
Rocket 5
|
Fire
|
13 phys. dmg (75% hit)
|
Roulette 1
|
|
Up to 7 phys. dmg
|
Roulette 2
|
|
Up to 10 phys. dmg
|
Roulette 3
|
|
Up to 14 phys. dmg
|
Scan
|
|
Reveal foe's party members
|
Shoots 1
|
Leaf
|
3 phys. dmg (90% hit)
|
Shoots 2
|
Leaf
|
5 phys. dmg (90% hit)
|
Shoots 3
|
Leaf
|
7 phys. dmg (90% hit)
|
Shoots 4
|
Leaf
|
9 phys. dmg (90% hit)
|
Splatter 1
|
Slime
|
5 phys. dmg (85% hit)
|
Splatter 2
|
Slime
|
9 phys. dmg (85% hit)
30% chance Foe -1 phys.power
|
Spores 1
|
Leaf
|
4 phys. dmg
Make foe sometimes use the wrong move over next 5 turns
|
Spores 2
|
Leaf
|
7 phys. dmg
Make foe sometimes use the wrong move over next 5 turns
|
Spotlight
|
|
Get 100% accuracy against the foe. 5 turns
|
Steady
|
|
Self +1 phys.armor
Self +1 mag.armor
|
Stench 1
|
|
Pierce all enemy armor for 3 turns
|
Stench 2
|
|
Pierce all enemy armor for 5 turns
|
Storm 1
|
Water
|
5 magic dmg (Never misses)
25% chance Blocks attacks against you and your foe (2 turns)
|
Storm 2
|
Water
|
7 magic dmg (Never misses)
50% chance Blocks attacks against you and your foe (2 turns)
|
Sun Rays 1
|
Fire
|
4 phys. dmg (Never misses)
Remove all fog from the field
|
Sun Rays 2
|
Fire
|
6 phys. dmg (Never misses)
Remove all fog from the field
|
Sun Rays 3
|
Fire
|
8 phys. dmg (Never misses)
Remove all fog from the field
|
Swap
|
|
Switch to another team member after the foe attacks
|
Teardrop 1
|
Water
|
3 phys. dmg
80% chance Foe -1 phys.power
|
Teardrop 2
|
Water
|
5 phys. dmg
80% chance Foe -2 phys.power
|
Toxins
|
|
Inflict poison for 9 turns
|
Trample 1
|
|
4 phys. dmg (85% hit)
|
Trample 2
|
|
8 phys. dmg (85% hit)
|
Trance
|
|
40% chance Stop foe from attacking for its next 2 turns
|
Unnerve 1
|
|
90% chance Foe -1 phys.power
|
Unnerve 2
|
|
90% chance Foe -2 phys.power
|
Vampire 1
|
Hex
|
5 phys. dmg
Sucks 1/2 dmg
|
Vampire 2
|
Hex
|
8 phys. dmg
Sucks 3/4 dmg
|
Venom
|
|
5 phys. dmg (90% hit)
50% chance Stop foe from attacking during its next turn
|
Wallop
|
|
9 phys. dmg (90% hit),
but 2 dmg to yourself
|
Ward
|
|
85% chance Reset all stat adjustments on Foe
|